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Augmented and Virtual Reality Content Creation for Museums



Pulse Studio was asked by Chicago Scenic Studios (CSSI) to present some of our latest digital activations at the Communicating the Museum 21 (CTM) welcome reception. A special thanks to Bob Doepel and Joy Wingren for the invite! The event highlighted CSSI’s design and production capabilities while letting local and international museum designers and administrators mingle with partners like Pulse.



The Pulse Studio marketing team brought ten technology stations to our corner on the shop floor. We had a great time showing off our ability to create custom content for augmented and virtual reality as well as our interactive touchscreen games. We brought some existing content, but developed some specifically for this museum event. The attendees were encouraged to try out the technology they’re interested in bringing into their museums. Most of the questions were about how to integrate the technology and the pros/cons of each. Our team listened and explained what technology works the best for their needs. Experiences and unique content

We had a VR station running the Oculus Rift with an art experience. Towards the front, we had two lounge chairs and table for the Oculus Go’s. Guests could put their drinks down while they tried our cordless VR experience. To keep with the museum theme, we researched the history of DaVinci’s “Mona Lisa” and Van Gogh’s “Starry Night”. The copies of the classic paintings and our own printed graphics acted as triggers for both the iPads and Android tablets. Our content added depth to the user’s AR experience by adding interactive layers of information to the paintings. We brought a big screen and our “Big AR” activation that uses Dinosaurs. Every kid that goes to the museum wants to see dinosaurs, so we developed content with that in mind. You could be part of a dinosaur stampede, stand beneath two fighting T-Rexs or get overwhelmed at the size of the Brachiosaurus. We had a large touchscreen with an interactive game we developed. To finish it off there was a facial recognition app that let you put an AR Viking helmet on and choose various face paint options for the attendees to play with. We will be adding posts about each of these activations as soon as we can.

Contact us to learn about integrating technology into your museum!

If you are interested in learning more about our custom content creation or if you need technology integrated into your exhibits, please reach out. Or you can visit our VR content creation page here. We’d love to help with your next project!

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